DESIGN YOUR OWN

CASE STUDY

DESIGN YOUR OWN

CASE STUDY

DESIGN YOUR OWN

CASE STUDY

Role

UX/UI Designer

Company

Alpsdeal Internet Services

Timeline

Mar 2020 – Jul 2021

Platform

Web Desktop & Mobile

1

The product, and the problem underneath it

The product, and the problem underneath it

BLK Sport's Design Your Own (DYO) platform lets teams and athletes build apparel from scratch in real-time 3D — built on WebGL, spanning billions of combinations of garment, colour, fabric, cut, and graphics.

That power was the problem. Offering everything at once left users overwhelmed, slow to decide, and prone to abandoning the session before ever placing an order.

Tools

Figma, Adobe Creative Suite, Balsamiq, Web GL, Blender

My Focus

UX Research, Interaction Design, Low and High Wire frame, Prototyping

2

Where the friction showed up

Where the friction showed up

Early sessions on the DYO platform revealed a consistent pattern, not a one-off complaint.

Users spent excessive time browsing without making decisions

Many restarted their design multiple times out of confusion

Mobile users struggled most — the customisation panel felt cramped and cluttered

Abandonment peaked at the options-selection stage

3

Research & discovery

Research & discovery

Discovery combined direct interviews, live observation, behavioural data, and competitive context.

"I don't know where to start — there are so many things to customise."

"I kept changing my mind because I couldn't visualise how it would look."

"On mobile, the buttons were too small and the panel kept jumping."

"I just wanted a few popular templates to get started from."

INTERVIEWS

12 users — team managers & athletes

USABILITY TESTING

8 live sessions on prototype

SESSION ANALYSIS

Heatmaps & click paths

BENCHMARKING

Nike By You, Adidas Mi, Custom Ink

Rajkumar, 34 — Team Manager

Primary persona · decision maker · mobile-first

Goal

Order matching kits for a 20-player cricket team

Time Available

15–20 minutes max

Frustration

Too many decisions, no starting point

Key Trigger

Visual confirmation of the final look

4

Reframing the problem

Reframing the problem

Research findings became a How Might We framework to focus the design response.

How might we help users start designing quickly without feeling lost?

How might we reduce the number of visible options at any one time?

How might we make the 3D preview the hero of the experience?

How might we optimise the mobile experience for team managers on the go?

How might we build confidence at each step so users commit to decisions?

5

Design strategy

Design strategy

Five moves, working together, to turn overwhelming choice into guided momentum.

Progressive disclosure

A step-by-step guided flow replaced the all-at-once options panel — from broad choices like garment style down to fine details like graphics and player names.

Template-first approach

A curated template gallery became the starting point, so teams begin from a head start instead of a blank canvas.

Smart defaults & social proof

Popular colour and fabric combinations carried subtle "Most Popular" badges, nudging undecided users toward common, confident choices.

Mobile-optimised panel

A bottom-sheet drawer, icon-based category tabs, and larger touch targets replaced the cramped desktop-first sidebar.

Live 3D preview as anchor

The model stayed visible at all times, updating instantly with every change — plus a Zoom & Rotate gesture for closer inspection before committing.

6

From flows to final UI

From flows to final UI

Five moves, working together, to turn overwhelming choice into guided momentum.

STEP 1

Mapped end-to-end user flows for teams and individuals

STEP 2

Sketched low-fi wireframes — template gallery, step-by-step flow

STEP 3

Built interactive mid-fi prototypes in Figma for testing

STEP 4

Ran usability testing with 6 users, iterated on findings

STEP 5

Delivered pixel-perfect high-fidelity UI with a full design system

Key decisions along the way: a single long form became a 5-step wizard, one decision per step; a persistent summary panel cut backtracking; a "Quick Start" mode served returning users; colour swatches became large tappable tiles instead of dropdowns; and a "Share Preview" feature let managers get buy-in from the group before ordering.

7

Outcomes & impact

Outcomes & impact

The redesigned DYO shifted from a complex configurator to a fast, confident, creative flow.

Faster time to first design commitment — users got started sooner

Lower mid-session abandonment at the options-selection stage

Higher mobile completion rates, driven by the bottom-sheet panel

Positive feedback on the template gallery as a starting point

Stronger team purchase confidence via Share Preview

8

Key learnings

Key learnings

More options isn't better UX — progressive disclosure is essential in high-complexity products

Templates and smart defaults are powerful conversion tools that solve the blank-canvas problem

Mobile-first thinking has to start at the wireframe stage, not arrive as an afterthought

Real-time visual feedback is the strongest trust signal a customiser can offer

B2B team purchases are rarely made alone — sharing and collaboration features matter

Make sure the interface never gets in the way of the experience.

Make sure the interface never gets in the way of the experience.

This project meant balancing an already-impressive WebGL engine with human simplicity — every decision tested against one question: does this make the user feel more confident and in control? Next, I'd explore AI-powered colour suggestions based on team colours, and a real-time collaborative editing mode so entire teams could design together.

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